How Much Can You Get With Visual Novel
See, there are visual novels worth playing even if you're not a fan of anime. Take it from me, a Person Who Does Not Like Anime. Visual novels—that is to say, interactive stories where a player.
Visual novels, while accessible in terms of ease of play, can be a frustrating thing to create. You plot out your narrative, chart all your dialogue, create memorable characters and then when it’s time to tie it all together and transform it into a viable, player-ready videogame, your project can come to a screeching halt. What if you don’t know anything about coding or programming? How could you take your artwork, painstakingly crafted plot threads, and killer twists and translate them into a finished game ready to go online?
Where do you even begin?
Relax. There are solutions right at your fingertips, and some of them are even free. But it’s understandable to feel trepidation about your labor of love. Like we said in our best 2D game engines list, making games is—you guessed it—hard. But it doesn’t have to be. There are several programs out there that you can pick up and learn, and while some of them are more limited than others there’s a wide variety of tools that you can use to either code a game from the ground up or use WYSIWYG tools to bring your project to life.
No matter your budget or creation style, you should be able to find something here to help get that project out of your head and onto your screen.
Ren’Py
Price and License: Free
Perfect for you if: You enjoy straightforward design, learning bits of code, and following instructions to implement additional mechanics
Example games: Butterfly Soup, Katawa Shoujo, Ladykiller in a Bind, Long Live The Queen, Analogue: A Hate Story, Doki Doki Literature Club!
Ren’Py is likely the first tool you’ll hear about when you begin your search for an engine to create your visual novel. When reaching out to VN creators, Ren’Py seemed to be the choice of the overwhelming majority. It’s been around for quite some time, and you’ve probably played several games that use Ren’Py as their basis. It’s a simple open source engine that only truly requires you to know how to edit text and utilize some basic Python programming. All of this, however, can be learned through visiting online tutorials, tinkering with sample projects, and studying Python independently.
When setting out to create my own visual novel, my first stop was with Ren’Py, as I had used it years ago to enter an online contest (and won!). Despite having zero knowledge of Python or any prior programming experience, I was able to edit the sample game it came packaged with in a satisfactory manner, simply writing code based on the examples in the short visual novel that serves as a demo of what Ren’Py is capable of. More difficult things like parallax transitions, customized menus, and transitions took some studying, but I was able to figure them out relatively easily. Your mileage will vary in this department, naturally.
As long as you can edit photos, provide custom artwork, and follow simple instructions, Ren’Py opens up dramatically beyond the simple conversational paths most visual novels are content with. You can implement stat-tracking systems, item management mechanics, and various other cool tweaks that make your game feel more rich and full-featured than you may have previously thought. It’s worth reaching outside of Ren’Py’s apparent feature set, as there’s a wild world of additional tutorials out there that can help you get the most out of it.
What users say:
Joel Peterson, Destructoid: 'For what little code you actually need to learn to put together a basic game, Ren’Py makes sense. It is well supported by a massive community in the Lemma Soft forums, and relatively bug free. It is extremely flexible. For new game creators it might initially seem more intimidating, but it is worth the time. Ultimately my work, while not initially faster, is going far smoother due to the less restricting nature of the engine.'
TyranoBuilder
Price: $14.99
License: Free
Perfect for you if: You’re not interested in bells and whistles, learning much code, and want a simple to use drag-and-drop interface
Example games: True Lover’s Knot, One Last Chance, The Ties That Bind, Dear & Mine, Panzermadels: Tank Dating Simulator
If you’re not as interested in coding or Python as you are in just getting your project completed, TyranoBuilder may be more your speed. You need to know exactly zero about coding. It’s the fastest way to make a quick and dirty prototype, especially if you’re pitching a game or need a loose concept, but if you want to flesh the rest of your project out it can do that too.
That said, many of the more complex things you can implement in systems like Ren’Py aren’t possible within the confines of TyranoBuilder. After tinkering with the program for a while, I was able to get the skeleton of a visual novel up and playable in the span of 15 minutes, with some sloppy writing and artwork whipped up in MS Paint. It was quick and dirty as expected, but in many ways that’s what TyranoBuilder is for.
You can create every aspect of your visual novel using the software’s visual editor, which means all you really need to do is drag and drop elements to and from a component list. You can even change the text speed, add music, dialogue, branching paths, and tweak character positioning in this way. If you have no patience for coding and need a program that does it all for you, this is the path you should take, so long as you’re not looking for something too complicated.
What users say:
Susan Chang, Quill Studios: 'TyranoBuilder is drag and drop and easy for newcomers who don't wanna touch a line of code. It can be customized with HTML/CSS. It’s fast for prototyping. Specifically, it's fast to create something workable in under an hour if for some reason you wanna check branches and stuff.'
Visual Novel Maker
Price: $59.99
License: Free
Perfect for you if: You’ve got money to burn and at least some basic knowledge of coding
Example games: Alstroemeria, Mr. End of the World, Grave Affection: Your Sentiments
Degica’s all-in-one visual novel engine is the priciest out of all the options listed here, but it also purports to be one of the best options for creating your own visual novel. While its price may be a barrier for some, Visual Novel Maker does come with a full suite of features.
Unfortunately, while Visual Novel Maker has plenty of features to help you make the best visual novel possible, it’s not as user-friendly as TyranoBuilder or even Ren’Py. There’s a massively deep set of tools that both beginners and advanced users can create projects with, but you’ll have to have at least a rudimentary understanding of programming to get started. Luckily, there’s a massive guide you can read over before starting. The user interface is quite busy, and takes a bit of getting used to. While you can drag and drop commands much like with TyranoBuilder, there are a number of commands to learn and memorize before you can start making real progress.
All of the actions needed to layer together scenes are color-coded, but you need to know what order to place them in, how to trigger characters as they join scenes or speak, and build on top of that further. There’s a dizzying amount of options meant particularly for those who want to make the most customizable visual novel possible. I didn’t find it very welcoming despite my experiences with the other visual novel engines, but its potential is obvious from the moment you load it up.
Visual Novel Maker is an all-in-one package where you pay for the convenience of elements of game creation that you’d like to use, but either don’t want to spend the time figuring out or decide to devote to learning an actual coding language instead. That’s not to downplay its usefulness, but you’d likely be better served by the other, simpler packages here or learning more about a specific language to save a bit of money before jumping in completely.
What users say:
Lucybelle, Grave Affection ~Your Sentiments~: 'I found it very easy to get the hang of and definitely intend to use it for more projects!'
Of course, these three tools aren’t the only options out there when it comes to creating interactive fiction and visual novels. Unity is always an option, but that comes with its own headaches—particularly if you’re not a coding veteran. But it also comes with perks, like being able to make exactly the game you want, with fewer limitations than sticking with one particular program. Twitter user and software engineer @DocGilgamesh shared their thoughts on just that: 'While I've been procrastinating heavily on it (program as a day job, damn if I do it when I get home), I immediately went to Unity since it was the engine I was most familiar with and I want to add little minigames and other knick-knacks that are more reminiscent of older JP games.'
How Much Can You Get With Visual Novel Free
Some creators have turned to their own custom tools to make exactly what they felt was right for their projects, as well. Jean Leggett, CEO of One More Story Games, did just that with the studio and program StoryStylus. 'In a nutshell, we wanted to make it easier for storytellers to become the focus in videogame creation. Smart games for smart people. Games for word nerds,' she explained. 'Our approach is to break down the elements of storytelling into Lego bricks, if you will. People, places, things, relationships, conversations, etc. We've published seven 2D point and click adventure games with it over the last three years with several award-winning games, and we've also taught week-long camps with kids aged 8+ to prove that our game engine works.'
In the end, it all comes down to figuring out which engine works best for you and your preferences when it comes to game design. With the right tools, and plenty of drive, it won’t matter where your strengths lie, as long as you want to bring your project to life. You can do it!
Clichés dominate visual novels, but there’s so much more to this genre than just steamy romance or mundane slices of Japanese students’ lives. Over the past few years, more and more talented developers are creating experimental games, shorter novella-like experiences, and clever subversions of the anime tropes that started it all. Visual novels are finally cool.
Choosing where to start can be intimidating, however. If you’ve missed the boat up until this point and want to catch up, we’ve put together a list of the best visual novels on PC, from the traditional Japanese games that kickstarted the genre to the more ambitious and unique takes on the format.
It’s by no means a comprehensive list of every visual novel you should play, and we heartily recommend you scour through itch.io for its hidden indie gems under the visual novel tag. But if you’re looking to get started, these are the best visual novels on PC.
Clannad
Developer: Key
Release date: November 23, 2015
Link: Steam page
Only released on PC in the West just a couple of years ago, Clannad is one of the most popular visual novels ever—spawning an anime, a film, manga, and even an audio drama. It tells the story of Tomoya Okazaki, a “delinquent” (Clannad’s words, not mine) struggling with an existential crisis. He meets Nagisa Furukawa, another “delinquent” who he resonates with, and they begin working together to restart the school drama club, enlisting other students along the way.
Clannad is the place to go if you like the stereotypes of visual novels. It was originally released in 2004, and perfectly shows the merits of the genre even if it feels like familiar territory at this point. Where visual novels shine is in strong writing, interesting characters, and a perspective that can draw you in. Even without the bells and whistles of modern visual novels, Clannad does exactly that.
It’s a story about a young man learning how making his own happiness. Tomoya’s story can be seen as analogous to depression, and yet it doesn’t quite fall into the trap of manic pixie dream girls, but of finding something in a life marked by tragedy. It may seem cliché, but that’s not because it’s unoriginal: it’s because people have been copying Clannad for over a decade.
The Nonary Games/Zero Time Dilemma (the Zero Escape series)
Developer: Spike Chunsoft
Release date: March 24, 2017
Link:Steam page
If you enjoy getting your hands dirty with puzzles, the Zero Escape series is perhaps your best bet. There are three games in this series: Nine Hours, Nine Persons, Nine Doors; Virtue’s Last Reward; and Zero Time Dilemma. The first two were only ported to PC in 2017 (with remastered visuals and new voice acting), as a pack called The Nonary Games, while Zero Time Dilemma stands on its own.
In each game, nine people are locked in a place by a mysterious figure using the name Zero. They’re each fitted with watches that each display a number, and told that they must escape whatever place they’re in by working through puzzles contained by nine doors. It all gets a bit Saw-like when people start dying in gruesome ways, such as acid showers and bombs inserted into people’s stomachs.
You’re not just reading the whole time, either. Point-and-click segments challenge you to solve puzzles to escape through each door. Some of these puzzles get pretty difficult as you go on, like having to decipher an unknown language made of symbols. They never feel like a cop-out, there’s rarely anything as simple as having to solve a Tower of Hanoi puzzle for the umpteenth time.
Zero Escape is grim, but the story is fascinating and well told. Choices you make result in different endings, and the games play into it in a way no other visual novel really has. The way that you, the player (as opposed to you, the character), can have knowledge that characters don’t, in a form of dramatic irony, is executed brilliantly when you have different timelines and endings to consider.
Ladykiller in a Bind
Developer: Love Conquers All Games
Release date: October 10, 2016
Link: Steam page
The full title of Ladykiller in a Bind is ‘My Twin Brother Made Me Crossdress as Him and Now I Have to Deal with a Geeky Stalker and a Domme Beauty Who Want Me in a Bind!!’ But try to forget that. As a somewhat traditionally styled visual novel, Ladykiller in a Bind is about socially manipulating a bunch of lusty teenagers. The setting is what rich kids might call a school trip and the rest of us might call a once-in-a-lifetime holiday on a cruise. You’re The Beast, a lesbian who isn’t shy from flirting or going back to the bedroom. The Beast has been forced by her twin brother, a manipulative asshole, to pretend to be him for mysterious reasons on this cruise where she wants to be sleeping around, but must keep up appearances so as not to arouse suspicion.
Social manipulation is the name of the game, choosing the rights words and phrases in the midst of conversation to maintain your disguise as your twin brother while also trying to get with every woman on the cruise. This mix of social manipulation and playing an asshole (who is, in herself, pretending to be even more of an asshole) is executed brilliantly, and, if you choose to, results in more than a few steamy scenes with other students.
Ladykiller in a Bind is an unquestionably adult game. Although you can turn sex scenes off and hide nudity, you get to know those characters much more intimately in what are genuinely well-written sex scenes—none of the fluff you found knocking about your aunt’s bookcase.
Steins;Gate
Developer: 5pb.
Release date: September 8, 2016
Link: Steam page
Steins;Gate is a tale of time travel that explores the complicated web of cause and effect. Metro 2033 redux system requirements. Rintarō Okabe, a mad scientist who acts as the protagonist, has created a time machine where he can send text messages into the past. Using it, he and others begin to work towards improving the future by influencing past actions.
Twisting, branching paths are a staple of the visual novel genre—the Zero Escape series explores how it can be used to great effect too—but Steins;Gate’s use of time travel gets wild. Cause and effect become tangled, the actions of the future affect the past and plunge characters into totally unforseen situations. All sorts of major things can change depending on if you just answer your phone.
The story never becomes too confusing, thankfully, and Steins;Gate makes every ending count, even the ones where you royally screwed up. Because of that, you see all the characters in a variety of ways, from their best to their worst. Afterwards, they feel fleshed out in a way that would otherwise be impossible.
Danganronpa: Trigger Happy Havoc
Developer: Spike Chunsoft
Release date: February 18, 2016
Link: Steam page
It’s likely that Danganronpa is at least partially responsible for the growing popularity of visual novels outside of Japan. Similarly to Zero Escape, it combines visual novel elements with puzzle solving as a group of students realize that Japan’s most prestigious private school is actually a murderous battle royale of wits.
To escape, a student must murder another and then survive a courtroom trial held by their peers. Once other students begin murdering each other, as protagonist Makoto Naegi it’s your job to gather clues, question suspects, present your case, and find the culprit.
The court cases aren’t just a series of dialogue choices but literal shootouts. Armed with truth bullets, each of which represent a bit of evidence you’ve found, you can back up or refute claims from other students. If you find the murder weapon, for example, you can refute a student who says there’s no weapon by shooting the text as it crosses the screen. You’ve got to pay attention, watching for gaps in logic and working out which piece of evidence proves you’re right.
All of the writing and character designs are funny, a contrast to the grim atmosphere of a game about students murdering each other in fits of desperation, with the mysterious and antagonistic Monobear egging them on in crueler and crueler ways. It’s an utterly absurd cast, but sitting them next to such a dark setting highlights how well they’re all written.
Simulacra
Developer: Kaigan Games
Release date: October 26, 2017
Link:Steam page
The visual novel genre isn’t quite as limiting as it may seem, and Simulacra is one of the best examples of how it doesn’t quite have to fit the style you might expect. It’s described as a “found phone” game, a genre that has recently become somewhat popular with games like Bury Me, My Love and A Normal Lost Phone.
You find a phone on your doorstep, which you soon discover was owned by a woman called Anna, who has gone missing. A short video which she filmed shortly before her disappearance implies something evil is afoot, with glitches and jumpcuts in the video designed to unsettle you. All of the videos and images have these subtle touches. From interface to the selfie perspective videos, the attention to detail is amazing.
Over time, you get to text her friends, go through her social media profiles, even speak to the people she was flirting with on a dating app. It’s all incredibly upsetting. Simulacra will constantly push you further into the realm of voyeurism, asking how far you’re willing to go into this woman’s life to maybe, just maybe, save her life.
The story is only a few hours long, and there’s multiple endings depending on if you succeed in your goals. You can pretend to be Anna, questioning her friends while trying to emulate what personality you can gleam from her texts, or be open, an honest voice in trying to search for Anna. Turn down the lights, turn off your phone, and settle in for a night of amateur voyeuristic detective work for this one, because it’s worth that added atmosphere.
Long Live The Queen
Developer: Hanako Games
Release date: November 8, 2013
Link: Steam page
While this slot could have been taken by a number of games from Hanako, Long Live The Queen is by far their most successful in every sense of the word. It puts you in control of a princess soon to be coronated and become the queen. Oh, and she's just a kid.
How Much Can You Get With Visual Novela
It sounds cute, but other people want that throne for themselves, and are willing to do anything to obtain it—including murder a 14-year-old girl. With her coronation 40 weeks away, it's your job to guide her through day-to-day life and make sure she survives.
Through the game, you’ll pick her studies and control aspects of her life, molding this princess into a queen, giving her the skills to rule both with grace and bravery. Like Crusader Kings 2 or Dwarf Fortress, Love Live the Queen is a wonderful game for creating anecdotes as your run will almost certainly come to an end with a grisly but funny fate. It's not necessarily about surviving the 40 weeks as much as it is filling in the pockets of subtext with your own imagination. There’s plenty of depth to it, too. As whether your live or die is not quite as simple as a random roll of the dice, and there’s all sorts of stats to manage and micromanage as the weeks pass.
VA-11 Hall-A
Developer: Sukeban Games
Release date: June 21, 2016
Link: Steam page
VA-11 Hall-A takes the perspective of a bartender in a dystopian future, giving you a unique view on life as you see people at both their best and their worst, their highs and lows.
There’s a lot to the world of VA-11 Hall-A (which is further revealed in 2064: Read Only Memories, a phenomenal point-and-click game from a different developer but in the same world), but VA-11 Hall-A focuses purely on the stories of your various patrons. In Glitch City, corporations and the White Knights impose law through nanomachines and violence, a constant surveillance state where the mythologized independence of a virtual future left a long time ago.
Of course, as the bartender, you’re hearing the voices of the people when they’re not under surveillance. The gossip, the personal stories, the fears and dreams and desires of the people. Where Simulacra is voyeuristic, VA-11 Hall-A makes you feel privileged that these people are opening up to you over a cocktail you’ve made from cyberpunk alcohol.
Because of this quite candid approach to storytelling, VA-11 Hall-A isn't a singular narrative rather than a series of vignettes into the lives of dystopian dwellers. That window is impermanent, however, as each visit will always be overshadowed by the real possibility that they might never return.
The Yawhg
Developer: Damian Sommer, Emily Carroll
Release date: May 30, 2013
Link:Steam page
Sometimes a game half fits a genre and half doesn’t. The Yawhg is one such game. It's a choose-your-own-adventure for up to four local players, each of which plays a character in a town that, in six weeks, will be destroyed by the Yawhg.
The townsfolk and your characters don’t know that the Yawhg is coming, but you, the player, do. Will you go about your day to day life normally? Or will you ring the bell, calling for the people of this town to flee as a prophet? Each decision can have dramatically different consequences.
The Yawhg bends the conventions of visual novels but still shares the same heart for storytelling, which is why it's on this list. You’re offered scenes that act more as prompts for you and friends than paragraphs of text, with both gorgeous art and a fantastic soundtrack to act as your backdrop.
That makes The Yawhg unique here, as all of the other games push you into a persona that’s already been made while The Yawhg calls you to create your own. There’s 50 endings in total, and none of them are the ‘true’ ending, just one of many options depending on the choices you and your friends make. The situations created by the game are interesting, surprising, and leave the perfect amount of room for players to add their own spin on things. The Yawhg is a prime example of how a visual novel can do wild things, and perhaps also the place to go for a tabletop RPG-like experience.